![]() ![]() Whatever the reason, we expect the Game Pass patch to be live soon. Or it could be that the different platform requires different optimizations. Interestingly enough, the patch has not yet hit the Game Pass version of the game, likely due to the extensive vetting process that Microsoft puts game patches and updates through. Fixed crash with mesh loading (that happens with low settings mostly).Fixed crash when car crashes into still hidden car with trailer.Fixed crash after upgrading wind turbine.Optimized various stutters across all systems.Optimized stutters when buildings spawn/level up.Depth of field optimizations and tweaks.Changed LOD to be independent of rendering resolution to get more consistent performance with high resolutions.This patch includes the following improvements and fixes: These are the official patch notes from the Paradox Interactive forum This update was hopefully the first of many, and thanks to this post, we know exactly what has been tweaked. On the 26th of October, developers of Cities: Skylines 2 posted an announcement regarding the first performance patch on the Paradox Forum. ![]() What was fixed in the first Cities: Skylines 2 patch? With that being said, Game Pass players shouldn’t have too long to wait before the following patch for Cities: Skylines 2. The differing patch release times possibly have something to do with the way Microsoft approves patches to games, the process may take longer on the Microsoft store and Game Pass than it does on Steam. We still recommend you check out our best settings guide for the game. Cities Skylines 2 first performance patch hits Steam but not Game Pass just yet. It seems the performance issues won’t last forever, as the first of hopefully many performance patches roll out. Cities: Skylines 2 has had a rocky start regarding performance, however, it’s being praised across the board for its gameplay elements. ![]()
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